| Table
of Contents |
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- Driver/Crew
Chief Communication
- Breaking
Down the Corner
- Making
the Most of the Corner Breakdown Feedback
- Common
Feedback Traps
- Adjustment
Tips
- Contradictions
- Diagram
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| A.
Driver / Crew Chief Communication |
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| In
order for any race car to go fast it must get around
the turns quickly and comfortably for the driver. The
key to building corner speed week in and week out is a
strong communication relationship between the driver
and crew chief. The ability of the driver to provide
informative feedback to the crew chief is paramount. |
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I.
Crew Chief Communication Responsibilities |
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- Make it easy for
the driver to provide clear and informative
feedback.
- Accept driver
feedback "as is" and strive to
understand the communication. Remember, if the
driver is not satisfied with the cornering of the
car then some corrective action must be taken to
make him more comfortable.
- Build the drivers
confidence by accepting his feedback when the car
is not comfortable for his driving style.
- The driver may
have trouble expressing what the car is doing.
Strive to understand the true problem. If a driver
is unhappy with the car something needs to be
fixed. The problem may be different from his
feedback but there is a problem that still needs
to be identified. If the driver is not comfortable
with the car you must find a way to make it more
comfortable.
- Ask the driver
many questions relating to his feedback. Cut
through any emotion and provoke quality responses.
Keep the egos out and listen intently.
- Offer suggestions
about different potential chassis changes that
address the drivers concern.
- Realize that all
drivers use their own style and that a previously
successful set up from another driver may not work
for someone utilizing a different style. Adapt to
the current driver instead of forcing him into a
mold.
- Break the corner
down to invoke clear feedback.
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II.
Driver Communication Responsibilities |
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- Feel the car and
communicate the characteristics of the car in
order. Express feelings about each section of the
corner without too much emotion.
- Express what the
car is doing to the crew chief before suggesting
any chassis changes. Proper corner feedback
provides for a lot of information to asses. Making
adjustment suggestions at the same time interferes
with the driver ability to clearly express the
feeling from the car to the crew chief.
- Remember to
provide feedback in digestible amounts. Allow the
crew chief to analyze the information before
suggesting changes.
- After the crew
chief has analyzed driver feedback, tire
temperatures, air pressure and stagger information
it is then appropriate to discuss possible changes
with the crew chief.
- Give your crew
chief the benefit of the doubt on the close calls.
Avoid running around the pits getting random
advice.
- Take your
best information and make a decision.
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| B.
Breaking Down the Corner |
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| To
achieve clear and concise information it will help the
driver and crew chief if they look at the corner in
sections. By using common terminology, the driver and
crew chief will better understand the specific area in
the corner that needs addressing. |
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I.
Corner Entry |
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The
corner entry is the area where the driver lifts and
begins braking. Maximum braking pressures usually
occur at the end of this area. Steering input is just
beginning. |
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II.
The Cut Zone |
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The
cut zone is the area just past the corner entry where
the car begins to turn or cut down into the corner.
Brakes are usually applied strongly but brake
pressures are decreasing as the car passes through the
cut zone. Steering input is increasing as the car
travels down into the corner. |
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III.
The Middle |
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The
middle is the area just past the cut zone that
contains the actual apex of the turn. The apex is the
true center of the corner where the car changes
direction. At some tracks this can be before the
visual center of the turn. Braking pressures are
ideally at zero before entering this zone and the car
is allowed to roll through the middle. Steering input
is usually at its maximum point at the apex. The car
takes a set and changes direction at the apex.
Acceleration begins after the car takes a set. |
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IV.
Acceleration Zone |
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The
acceleration zone is the area just past the middle of
the turn where the driver gets down harder on the
accelerator. A good roll through the middle and a
strong ability to get the throttle down, sets the car
up for a good turn exit. Steering input reduces as the
car travels through this zone. |
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V.
The Exit |
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The
exit of the turn is the area just past the
acceleration zone where the car makes the final
approach to the straightaway. Steering input is
reduced to zero and throttle pressure is increased to
maximum as the car travels off the turn. |
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| By
breaking the corner down into sections the driver and
crew chief will increase their odds of being on the
same page. |
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| C.
Making the Most of the Corner Breakdown Feedback |
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| In order
to communicate properly each section of the corner
should be discussed in order. There is no benefit in
worrying about the center of the corner if the car is
unstable on entry. The preceding zone affects the next
zone. Make sure that the car makes a good entry, then
cuts, then rolls through the middle, then accelerates
and then makes a good exit. Reconsider your
adjustments if your corrective action adversely
affects any preceding zone in the corner area you are
addressing. |
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| Again,
whenever making any adjustment you must consider each
corner area. Adjustments cannot upset the preceding
section of the corner. |
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| For
example, lets say that your car is stable on turn
entry and pushing in the middle. You decide to put a
softer RF spring in the car. After installing the RF
spring the car becomes unstable on entry. You now must
make an adjustment to make the car stable on entry, as
a car that cannot get into the corner comfortably will
lose speed throughout the rest of the turn. Cure the
entry before worrying too much about the middle and
start over if any adjustment affects a preceding area
of the corner. |
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| D.
Common Feedback Traps |
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| Cars that
are loose on entry nearly always push in the middle as
the driver simply is unable to aggressively turn the
steering wheel at the right time. Basically, a loose
entry causes the driver to miss the entire turn. There
is no point making changes that deal with the middle
when the car is loose in. |
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| Cars that
push in the middle of the turn are very likely to be
loose on corner exit. The angular momentum of the car
is upset and the car travels off the exit on the wrong
line due to the push in the middle. The car pushes and
moves up. On exit the car runs out of room in the
groove and often becomes loose on the late exit as the
driver overturns to avoid contact with the wall. Many
times when you loosen the car up to get a better run
through the middle it will hook up better on exit. |
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| A car that
is loose on corner entry should be cured at all costs.
A car that is loose on entry is uncomfortable for the
driver and is very difficult to drive. The driver
really has no way to adapt his line for a loose entry
problem. Basically, the driver just has to slow down
and ride. Cars that are loose on entry make for a long
day. |
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| If the car
is tight in the middle the driver can adjust his line
and improve his situation by diamonding the track. If
the car is loose in the middle or on the exit he can
try a higher line. Loose entry is just a bad deal.
Never allow your car to suffer through a race with a
loose entry condition. |
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| Top |
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| E.
Adjustment Tips |
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| Below are
some tips on how you can make changes to your car.
Like all general statements real world track
conditions can contradict what is listed below. Proper
context must prevail. The information might allow you
to speed up your own learning curve through your
actual track testing and race experience. Further,
these tips better apply to asphalt stock cars that are
built by a major manufacturer that run on tracks 1
mile and under. |
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| All
information assumes that the car has the proper parts
installed and that the rear end is square. The
simplest way to go fast is to insure that all four
wheels are pointing in the same direction. Suggestions
are listed in order of priority. Keep in mind that the
order can vary drastically depending on the many
variables faced and differing track conditions. |
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| Scenario
1 |
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| Loose
Everywhere |
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| Tip:
Fix it!!! Never start a race with this
condition! A loose everywhere car will be very hard to
drive. Driver adjustments will be of very little help.
There is little benefit from small changes with this
condition. Stay with changes that make a significant
difference. |
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- More front spring
rate.
- Less rear spring
rate.
- More sway bar or
sway bar load.
- Lower the panhard
bar.
- Less stagger.
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| Scenario
2 |
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| Tight
Everywhere |
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| Tip:
Fix it. A tight everywhere car will not be hard to
drive but will be slow. There is little benefit from
small changes with this condition. Stay with changes
that make a significant difference. |
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- Less front spring
rate.
- More rear spring
rate.
- Less sway bar or
sway bar load.
- Raise the panhard
bar.
- More stagger.
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| Scenario
3 |
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| Loose
Entry or Loose Cut Zone |
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| Tip:
Fix it!!! Never start a race with this
condition! |
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| As stated
before, loose entry is one of the worst kinds of
cornering problems. Curing loose entry conditions is a
high priority item. Here are some things to try. |
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- More front spring
rate.
- Less rear spring
rate.
- Less rear weight.
- More sway bar or
sway bar load.
- Less rear brake
bias.
- Lower the panhard
bar.
- Less stagger.
- More front shock
compression.
- Less rear shock
compression.
- Less top link
angle (less anti squat).
- More diagonal
weight.
- Less RR trailing
arm angle.
- Shorter RF A-arm.
- More toe out.
- More positive
caster.
- Add anti dive.
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| Scenario
4 |
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| Stable
Entry / Tight Cut Zone |
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| Tip:
Work on it. Sometimes gets worse and progresses to a
push in the middle but driver can usually make some
driving adjustments. |
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- Less RF spring.
- More LF spring.
- Raise panhard bar.
- More rear spring
rate or RR spring.
- Less diagonal
weight.
- More stagger.
- More front camber
if temperatures verify.
- Longer RF A-arm
(maybe add static camber at same time).
- More rear weight.
- More caster split.
- More rear brake.
- Less RF shock
compression.
- More LR shock
rebound.
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| Scenario
5 |
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| Stable
Entry / Good Cut Zone / Tight Middle |
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| Tip:
Fix it. Depending on severity can get worse. Driver
can make limited driving adjustments. |
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- More rear stagger.
- Raise panhard bar.
- Less RF spring.
- More LF spring.
- More RR trailing
arm angle.
- Less diagonal.
- More LR shock
rebound.
- Less RF shock
compression.
- More Ackerman.
- More RR spring.
- More front camber
if verified by tire temperatures.
- More caster split.
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| Scenario
6 |
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| Stable
Entry / Good Cut Zone / Loose Middle |
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| Tip:
Work on it. At some tracks this condition can come to
you on a long run. However only experience can tell
you if this would be a safe gamble. |
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- Less rear stagger.
- Lower panhard bar.
- Less RR trailing
arm angle.
- More RF spring.
- Less RR spring.
- Less LR rebound.
- More RF
compression.
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| Scenario
7 |
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| Stable
Entry / Good Cut Zone / Good Middle / Tight
Acceleration Zone |
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| Tip:
Work on it. Usually gets worse. Driver can make
limited adjustments. This situation works well with
inexperienced drivers. |
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- Less top link
angle.
- Slightly more
stagger.
- Small raising of
panhard bar.
- Slightly more RR
trailing arm angle.
- Slightly less
diagonal.
- More LF shock
rebound.
- More RF shock
rebound.
- More RR shock
compression.
- Less RF shock
compression.
- Slightly less RF
spring.
- Slightly more RR
spring.
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| Scenario
8 |
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| Stable
Entry / Good Cut Zone / Good Middle / Loose
Acceleration Zone |
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| Tip:
Fix it. Hard to drive and usually gets worse. Not
recommended for the inexperienced driver. |
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- More top link
angle.
- Less stagger.
- Lower the panhard
bar.
- Less RR trailing
angle.
- More LR spring. RR
spring softer than LR spring by 10% +/-.
- More diagonal.
- Less LF shock
rebound.
- Less RF shock
rebound.
- Less RR shock
compression.
- Less Ackerman.
- More RF spring.
- Bigger sway bar or
more sway bar load.
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| Scenario
9 |
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| Stable
Entry / Good Cut Zone / Good Middle / Good
Acceleration Zone / Tight Exit |
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| Tip:
Work on it. Many times an excellent place to start a
long race. Experience dictates if this is a good
gamble. Easy to drive. Usually frees up as the tires
wear. |
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- Slightly less top
link angle.
- Slightly more
stagger.
- Small raising of
panhard bar.
- Slightly more RR
trailing arm angle.
- Slightly less
diagonal.
- More LF shock
rebound.
- More RF shock
rebound.
- More RR shock
compression.
- Less RF shock
compression.
- Slightly more RR
spring (Reduce spring split in rear to 5% stiffer
LR or to equal rears).
- More Ackerman.
- Slightly less RF
spring.
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| Scenario
10 |
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| Stable
Entry / Good Cut Zone / Good Middle / Good
Acceleration Zone / Loose Exit |
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| Tip:
Fix it. Hard to drive and usually gets worse. Not a
good set up for the inexperienced driver. |
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- More top link
angle.
- Less stagger.
- Lower the panhard
bar.
- Less RR trailing
arm angle.
- More LR spring. RR
spring softer than LR spring by 10% +/-.
- More diagonal.
- Less LF shock
rebound.
- Less RF shock
rebound.
- Less RR shock
compression.
- Less Ackerman.
- More RF spring (If
LF is stiffer than RF think about equal fronts or
softer LF).
- Bigger sway bar or
more sway bar load.
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| Scenario
11 |
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| Stable
Entry / Good Cut Zone / Good Middle / Good
Acceleration Zone / Good Exit |
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| Tip:
Run it! Take care of your equipment. Win!!!
Document for future use. |
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| F.
Contradictions |
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| Be aware
that some times cars don't seem to follow the rules.
You can get conditions that contradict the rules.
Generally, you see this condition when you have gone
to extremes with adjustments. "The Rules"
only apply when you are near the center of the range.
If you get outside the range with your adjustments
many things can happen to confuse the issue. |
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| When your
car does not seem to get around the turns right you
should first have a look at any adjustments that are
to an extreme compared to what your car builder
recommends or from what you have learned from your own
experiences. |
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I. |
The
Soft Push |
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The soft
push occurs when you get below the spring rate that
holds the front end up. The suspension runs through
its full travel too quickly and in effect bottoms out
as the car enters the turn. |
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"The
Rules" say that you should put in softer front
springs when the car pushes. What if you are already
too soft? For example, lets say you typically would
run 400's in the front of a coil over car or 900's in
the front of a big spring car. The car has been
pushing so you keep dropping front spring rate. Now,
as an exaggeration, you are down to 250's in the front
of the coil over car and 400's in the front of the big
spring car. The car will roll through the suspension
travel too quickly and the car will push even worse. |
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The point
is that you can be fooled into going softer on the
front spring rate to cure a push when the reality is
that the front springs are fine but another adjustment
would be a better option. When you get too soft in the
front the car can push and installing a stiffer front
spring actually makes the car turn better. |
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II. |
Soft
Loose |
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Just as
with the soft push the same condition can occur with
the rear springs. If you get the rear too soft the car
can get loose as the suspension travel is used up too
quickly and effectively bottoms out. In this case, a
stiffer rear spring can hook the car up better. |
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III. |
Skate |
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Sometimes
your car will skate in the turns. The whole car seems
to slide up into the second groove. The driver has
trouble running the low line. Many times the driver
explains this condition as a push. |
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1. |
Panhard Bar too
High |
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A panhard bar that is
too high can cause the skating condition. As the car
gets to the "cut zone" the high panhard bar
can pull the rear of the car up the track into the
second groove. When this condition occurs the driver
often steers to the right to catch the car as it
enters the turn. By the time the car gets to the
middle it is out of position and the angle of the car
is pointing towards the wall instead of down the
straightaway. At this point, the driver feels the car
push and reports that information to the crew chief.
Be aware. In this contradiction, lowering the panhard
bar can make the car turn better. |
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2. |
Too Much Rear
Weight |
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Too much rear weight
can make the car skate very similar to when the
"too high" panhard skate occurs. The
pendulum effect of the rear weight pulls the rear of
the car up and the driver corrects to the right. A
push then occurs at the middle which the driver feels
more than the entry problem. The driver then reports a
push to the crew chief. In this case, less rear weight
would reduce the skating problem. |
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| Awareness
of "the soft push" and "soft
loose" will allow you to think of other
adjustments when "the rules" are not working
out. |
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| Break the
corner down, section-by-section, and you will speed
both your car and your learning curve. |
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| Top |
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| G.
Diagram |
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